I think the biggest preventer of “stored” items is the client-server nature of the game. With so much heavy work being done on the local machines, player cheating via memory editing is problematic to keep on top of. In the earlier days, you could memory edit all you want in solo (ie freeze ammo, alter cargo tonnage etc.)
They’ve stepped on that a bit now, but no matter how much integrity tests are done, the code is on your computer and can be altered.
I am a bit negative on the whole argument – its been around since day dot with FD – and we have been doing it with other spacey games as much as we want (Hardw[a]r, X series to mention a couple).
I’m a bit behind on this “crafting” thing, does it exist? How do you know you can carry crafting materials in the remlock?