In an unprecedented move, the Angeli Imperial CEO, CMDR DaMorgs presented his resignation as CEO effective immediately, below is the communique issued by his office earlier today.

Fellow Imperials,

As many of you are aware, the Angeli Imperial was entrusted to my control in December of last year. Since that time I have overseen major growth and incredible success. It has been my honour to lead you and work alongside you, in both peacetime and the inevitable wars that have come our way.

I have also appointed several talented and enthusiastic ’Generals’ to assist our cause. I want to take this opportunity to thanks you all, from the bottom of my heart. I could not have achieved any of this without your support and understanding. I have asked some of you to assist in tasks that others would have shirked at, some of these tasks have involved putting yourself in the line of fire. You have my undying appreciation and thanks. I would be nothing without you.

As for the Commanders who have flown and fought under our command, your allegiance has been nothing short of heroic. You should all be very proud of what you have achieved. I know all of you have made sacrifices for the cause in one way or another, and for this I cannot stress enough how much that means to me.

To this end, and with the continued expansion of our control it is time for me to step aside and appoint a more appropriate leader. Those that have worked and flown alongside me know it is not my style, nor desire, to remain in an office conducting the more administrative, yet equally as important, day to day tasks running a major faction that we are steadily becoming. This has been the case more recently and it has led to small, but sometimes costly mistakes. I hold my hand up to those and accept that they are my fault alone.

Today, 29th May 3301, will be my last day in ’the chair’. I will maintain a position of control, however, full oversight will be given to my successor, Argon Armrend. I had hoped Mr Armrend could be here for this, however, his ship was attacked by pirates approximately 200LY from Wangal. I can report he is safe and well but his ship had to stop for repairs. He will join up with us in the next day or two.

I am confident, on his arrival, you will serve him with the same vigour and zeal that you afforded me. He is the right man, at the right time, in the right place.

For the Angeli! Hail The Emperor!!

AI news will has tried contacting Mr Argon Armrend for a statement but he is unreachable until his arrival to Wangal.

In a twist of fate, one of the main Vessels of the AI, AIV “Queen Latifah” was destroyed during a RES patrol in the Shongastyak system.

CMDR DaMorgs was devastated when the GalInsurance company refused to honour the claim due to a miscalculation on the CMDR’s excess payable in case of total destruction, and being unable to produce the amount, he was left at a total loss.

When asked by AI news about the incident, CMDR DaMorgs said “Remember to check your rebuy cost kids!”

The AI will miss the Queen, Hail the EMPIRE!!

 

 

As the Angeli proceed with the expansion of Wangal Energy Partners into the partnering system of Shongastyak, the Empire has answered the call for assistance in the campaign and sent two of its Majestic Class Interdictors into the Area


empire

INV Trasken Duval


empire

INV Anders Blaine

Majestic Class Interdictor “Anders Blaine” – In battle @ Shongastyak

The overwhelming show of force has been too much for the locals, and are now  all but defeated.

Hail the Empire!!

From Galnet

Several weeks ago, Imperial Palace security uncovered an attempted plot to poison Emperor Hengist Duval. Princess Lavigny-Duval and Chancellor Blaine both launched their own investigations into the matter.

The Chancellor’s men managed to locate and question the would-be-assassin, but they were unable to extract any useful information.

Fortunately, members of the Imperial Court had more success. They identified several criminal syndicates operating in the areas around Nehet and Mictlan that were rumoured to have ties with a secretive underworld wetwork firm.

After smashing more than a few pirate dens, Imperial investigators learned that funds for the hit had been channelled via Silver Allied Network through Silver Universal Plc to an unknown group in HR 706.

Senator Lavigny’s request to pursue her investigation into HR 706 was originally met with refusal by members of Emperor’s Grace, who even went so far as to lodge an official protest with the Senate. Emperor’s Grace would later find themselves forced to acquiesce under orders issued by Senator Patreus.

Now it looks like Emperor’s Grace had good reason to want the Princess kept out of the system, as late last night, new information came to light which has implicated the leadership of Emperor’s Grace in the attack on the Emperor. Senator Patreus is disavowing any knowledge of the incident, although he has so far refused to allow any members of Emperor’s Grace to be removed from HR 706.

Senator Lavigny will be formally presenting the evidence against Emperor’s Grace to the Senate tomorrow.

What does this mean for the Angeli?, we are followers of Patreus, but our allegiance is with the Empire, and we will defend it against any aggressor, foreign or domestic.

When Questioned on this subject by AI News, CMDR Ping replied “The board is currently assessing the situation, and we are organising a meeting to see what action the AI will take.”

So we’ve got the basic outfitting of ships out of the way.  Now we can look at the more complicated subjects of weapons.

Weapons, like modules, come in different sizes.  Class 1, 2, 3 and 4.

Weapons do NOT come in different Grades though.  They are assigned a grade, but no other grades are available for that particular weapon, so if someone refers to a C2 Gimballed Multicannon, they mean a Class 2 Gimballed Multicannon.  The grade of this weapon is F but this makes no difference.

Different ships have a different number of hardpoints available and these differ in size.  They also greatly differ in their placement on ships.

To take the Viper and Cobra as examples, the Viper has 2 x C2 and 2 x C1 hardpoints, all closely packed allowing for good weapon convergence when using fixed weapons in all 4 slots.  The Cobra has the same hardpoints but the 2 x C1s are placed out on the tips of the wings, meaning that they don’t offer the same convergence with fixed weapons.  This means that an effective load out on a Viper may not be as effective on a Cobra even though they can fit the same weapons.

Weapons have a power usage, just as other modules, that add to the draw on the ship’s power plant.  Weapons also have a second power usage that is not listed.  This is their usage of the ships cooling system.  This is represented as the weapons power reserve in the power distributer display on the right of the sensors panel in the cockpit.

When this reserve is depleted then weapons that draw more than the recharge rate of the distributor will be unable to fire.  Also firing weapons when the reserve is low can lead to overheating of the ship.

Weapon Mounts:

(FIX) Shown as a Crosshair symbol.

Pros:

  • Maximum damage.
  • Slight gimballing allows near perfect aim at long range.
  • Unaffected by chaff.
  • Unaffected by target lock.

Cons:

  • Hard to hit small targets at close range.
  • Hard to target sub-systems.
  • Hard to hit target if in close strafing battle


(GIM) Shown as a two ovals crossing symbol.

Pros:

  • Easy to hit small targets at close range.
  • Easy to target sub-systems.
  • Easy to hit target if in close strafing battle.
  • Can be unlocked from target to fire straight ahead like fixed, though they do not gain from the slight gimballing effect that fixed have.

Cons:

  • Inaccurate against small targets over 800m away.
  • Affected by chaff.
  • Affected by target lock.
  • 20-25% less damage than Fixed variant.
  • Only 1% less cooling system power usage than fixed variant

(TUR) Shown as a small tank turret symbol.

Pros:

  • Hardly affected by chaff.
  • Can hit targets out of view.
  • Can be placed in ‘Fire on Target’ mode.
  • Can be placed in ‘Fire at Will’ mode.
  • Can be placed in forward fire mode, though they do not gain from the slight gimballing effect that fixed have.
  • Easy to hit small targets at close range.
  • Easy to hit target if in close strafing battle.
  • Uses approximately 40% less cooling system power than fixed variant.

Cons:

  • Affected by target lock.
  • 50-60% less damage than Fixed variant.
  • Inability to change fire modes quickly.
  • Inability to stop turrets firing without retracting weapons.
  • Turrets may hit ‘Friendlies’.


Weapon Types:

There are three main types of weapons, Thermal, Kinetic and Explosive.  Thermal weapons are lasers and kinetic weapons are projectile weapons.  Explosive weapons are mines, missiles and torpedos.
I’ll discuss below the variants of each and then discuss the few weapons that lie outside this basic view.

 

Mine Launcher:

Lays a mine in the hope your enemy will fly into it.

Dumbfire Missile Launcher:

Fires a missile at your target.

Heat-Seeking Missile Launcher:

Fires a missile that will track your target.

Torpedo Launcher:

Fires a slow moving missile at your target.

Utility Mounts:

The other modules you can fit on a ship are the Utility modules.  These have no Class sizes but may have E to A grades.

Some of these items work at all times, others only work when weapons are deployed and may have to be assigned to a fire group.

These boost the maximum charge of your shields.  They do not speed up the recharge rate, and if shields are lost, they will increase the time before shields come back online.

  • They can use a large amount of power and can add a bit of weight to your ship.

These turrets will automatically attempt to shoot any Explosive weapons in the area.  They have a large ammo clip and are fast firing.

Electronic Counter Measures (ECM)

When used it will destroy any heat seeking missiles within range.  Range is increased the longer you hold the fire button down.

  • This can be assigned to a fire group.
  • There is a cool-down after each use.

Chaff Launcher:

Chaff can be used to stop gimballed weapons from locking onto you.  Chaff also stops scans from other players, although currently doesn’t work against NPC scans.  It also seems to not always work against NPC weapons.

  • Chaff Launchers require to be assigned to a firegroup or a hotkey.
  • They require ammo.


These are used to quickly cool your ship.  They can be used to prolong silent running or allow the continuous firing of high heat weapons.

  • They can be assigned to a firegroup or a hotkey.
  • They require ammo.

Scanners allow you to scan other ships or their wakes. They can only be used when weapons are deployed (Wake Scanner can be used in Supercruise) and have to be assigned to a fire group. All three scanners are available in E to A grades, with each grade increasing the range by 500m but also doubling the power requirement.

Well that is it for Part 2.  I know this was just another boring factual instalment, but now that we have all the basics to ship outfitting sorted, we can get into the more contentious issues of good ship load outs.

Shong

After a grueling 6 day campaign, the forces of the Angeli  Imperial came out victorious in the Guan Yun System.  The AI poured all it’s might into the fight, demonstrating again the brute force of the Empire.

 

Hail the Emperor!!

Gentlemen!

As you all know i currently have the priviledge of undertaking the Imperial Pilgrimage (Achenar -> Sag A* -> Achenar)

I will be sharing random sights through this forum and my album on imgur.

I am close to the Lagoon Nebula now, having passed through some amazing Systems.
4 Neutron stars and a black hole, all in the same system was a sight to behold.

Thor’s Eye is another worthwhile visit if you want to go exploring.

I Should make it to the Lagoon Nebula tonight, then set my sights towards the center.
Still got a long trot ahead of me, but there’s a beautiful universe out here to be seen!